Ruins of Timberport
The rangers manage Timberporters outside the inner perimeter, that is, outside the town proper. In practice, that means the ruins of the city, the narrow greenbelt (and the hedgewall) around it, and the shallowest fringes of the Eladrin forest. Although the rangers share facilities with the other secular armed forces, they don’t tend to spend a lot of time there, or socialize when they do. Part of that naturally arises from their fondness for the natural world and living things.
The remainder comes from the rangers’ unique perspective. While everyone in Timberport knows that evil lurks in the center of the city, only the guards and the rangers regularly have to kill it(s manifestations), and even the guards only deal with the embodied (material) undead. The rangers deal with both the various nasties of the Eladrin forest, at least some of which are fey and, as rarely as possible, the immaterial undead (ghosts, shades, shadows, spectres, spirits, wails, and wraiths, among others) lurking in the center of the city. So long after the fall of the city, the readily mobile of these have departed or been destroyed; the tethered ones which remain move only when disturbed at their haunting. But the taller the tower, the more likely its dead lay uneasy.
Because, in that fifties way, the town prefers not speak of what the rangers see, the rangers keep quiet while in town, and consider themselves something of a philosophical elite, the only people who really know what the world is like.